Warcraft 2 Bio
|Main WC2 Username||Falkentyne|
|Other Usernames||Kylearan, Isildur, Beren, Horus, Oscon, Enilno, Fanskar|
|Began Playing||Kali .9e days, early 1996.|
|Quit Playing||Um....when I realized War2 took up too much of my time from other newer, better games (ok, early 2002)|
|Map / Speed / Resource Preference||default speed (DOS), "faster" (BNET edition), Jimland/fixed jimland high, fixed GOW (low), POS/low|
|Clans You've Belonged To||Feardasomething.|
beating Tilerman from 8 on gow/low, with humans, when he was orcs, at 4 :D Editor's Note: Being one of the few people to play Humans as well as Orcs
|Contact Info||AIM: kylearan ICQ: 11394825|
Real Life Bio
|Real Name||Ike Miller|
|Birthday||September 20, 1971|
|Musical preferences||rock and roll, classical|
|Favorite Political Party||Democrat|
|Hobbies||Street fighter, Chess, PC games|
|Hottest LAY-dee (or fella!)||My g/f.|
|Quote||"These aren't the droids you're looking for".|
Long Form Answers
If you could change one thing about War2 what would it be?
bigger maps, up to 384x384. 256x256 would be wonderful.
Slower gamespeed, unless spells like "mass slow" and "mass lust" are implemented, as well as "Dispel magic" below, attacks vs armor having "to hit" rolls, not just "I always hit you when I swing", thus meaning you could miss. (when you fight someone in a duel, do you always hit them everytime? When two people box, do their swings always hit?). More spells, slow spell that doesn't take so much micromanagement (area effect "group slow"), Mass lust (both take 250 mana to slow/lust 10 ogres, and will affect and cost less, depending on how many units are in the 4x4 grid)
Healing being twice as strong as now (255 mana healing 80 hp instead of 40), flame shield being able to be cast on flyers 8^ Gryphons and dragons being much stronger and having more HP, but costing considerably more, and can NOT be lusted or hasted, can be hasted only when slowed. Mage fireball spell exploding in a sphere, like it does in EVERY OTHER GAME WHERE WIZARDS CAST Fireballs.
Walls having far more HP than they have now, and being able to queue wall building.
fix human ballista "loading, and cocking animation", or give the same animation to orc catapults, to make them equal, or make human ballistas do 50% more damage to compensate.
Raise dead raises more dead.
Mage "Dispel Magic" spell, dispel all magical spell effects in a large area...will completely neutralize all slowed/hasted units, as well as whirlwind, blizzard and D&D. Area AND affected units will be magic immune for awhile after spell is cast (acts as a "magic free zone"). Will also dispel invisiblity, but costs 200 mana. This spell will remove Runes. Orcs should have a similar spell but maybe slightly different area of effect. Note: units hit with dispel magic cannot simply leave the "area" and cast, until the spell expires. Best way to use this is to cast it on a group of Ogres who are sitting by your peon line, so they can't cast runes for awhile, or use it for a defense shield, as ALL magic is neutralized. All units hit by this spell act as if "Silenced".
More shield and weapon upgrades.
Anything you regret?
Lots of things. Don't want to discuss it.
"I am gay" j/k. Couldn't resist. Tillerman is gay too.
How did you get your name?
From a RPG made in 1985, called Bard's Tale. Isildur came from the Lord of the Rings.
Who was the best of all time?
Backlash. Maybe followed by Warangel.
Describe your “career” from start to finish.
I don't have a war2 career. It ruined any chances of me winning touraments at Unreal Tournament or Quake, because it took up too much of my time, and also took up time I could have used to study Chess.