Author: Kublikahn
I would like to discuss gow bne strats for nib wars. I mostly play 3’s or 4’s so I will know if it is hot from the start.
If I am 9 vs 11, I like to start with an anti-gay layout as 9 has a few nasty spots it can get gayed. After first farm is done, peon 1 builds mill above the gold mine to block the top tower spot. Peon 2 builds farm below gold mine to block bottom tower spot. Peon 3 builds a guard tower near the town entrance. This tower provides early protection against gays and later protection against rushes. Peon 4 depends on what the enemy does. If he raxes/mills my flow, peon 4 puts a tower right above the town hall. If he tries to made additional farms/towers in my flow, Peon 2 might make an additional tower behind the farm for added protection. If he tries to gay me I have at least 1 tower upping before him and my tower will see his gay. I will then send all of my peons to kill any gaying towers. After any gay attempts are defeated, I sometimes try and tower 11, if my allies are keeping his allies occupied. If he is rushing and if his layout permits, I will block off the rax with a farm or 2 to trap his grunts. I will then setup my towers using tower bug to hit his tower and repping peons. If there is a threat of one of his allies rushing me I might seal 9 at this point. One his wallin is broken, I can let one of my allies finish him off or continue towering inward if they are occupied. Using this strat, I have never died to a gay from 11.
For 11vs9, after first farm is done, peon 1 scouts 9 to see if it is hot. If so, begin towering out of range so he can’t see it. Peons 2 and 3 build and rep mill. Peon 3 also builds a defensive tower at town entrance. If enemy has only 1 tower at entrance, I will start a second tower and peon rush it with peons 1-4. If he has more than 1 tower at the entrance, peons 1-4 go deeper inside 9 and build towers out of range of his 2. I build to have at least 1 walled tower repping peon and kill any enemy peons trying to stop my towering effort. The location of these towers varies based on his layout and the success of his peons trying to stop me. On 4vs4’s, I forgoe the scout/first tower and build and rep a mill early and get a defense tower. I then send peons 1-4 to the enemy town to tower him.
For 12v2, after first farm, peon 1 builds rax outside of 12, right of the town entrance and along the treeline. This rax blocks the 2 tower/repping peon spot that 12 can get gayed at easily. Peon 2 builds farm at town bottleneck. Peon 3 depends what the enemy does. If he tries to block off 12 so my grunts can’t get inside, peon 2 cancels farm so there is an opening in 12. Peon 3 builds farm along enemy rax at 12 to make his grunts pop out outside. If no enemy block attempt occurs, peon’s 3 and 4 scout for enemy towers and rep the rax. After rax 1 is done, build and rep rax 2. If enemy tried a gay, build a smith and make 2 cannon towers to hit any defensive towers at 2. After the enemy towers fall, grunts can move in and the 2 towers kill any repping peons. 12 is sealed, and I setup a 4v3 at 2 to block any enemy reinforcements. Cannons make short work of his allies grunts if they try and help 2. If an ally does show up, they are more likely to hit 12. In this case, I will go back and save 12 if I have enough grunts, call for help from an ally, and/or throw up a defensive cannon. If no enemy allies show up, I will rape 2 with grunts and then go help out any allies. If 2 did not gay and is level 1 rushing, I continue making grunts with no early smith or towers. I hide my grunts somewhere where 2 does not see them. When he attacks, I flank his men and then go rape 2. If he his not gaying or level 1 rushing, I rush right away and he will most likely lose both of his raxes and then get a defensive cannon. At this point I might go help an ally or take him down with a pair of cats.
For 2vs12, level 1 rush with farms block gay spot right of mine. Peons scout for enemy gay attempts at other spots. Peons and grunts make sure enemy cannot wall off raxes. If they build in my flow, I try to make sure he cannot completly block my flow and then rape his rax.
For 6vs8/8vs6 level 1 rush. If they try to block gold flow or get walled towers in flow, use peons to stop them. If they tower up, use either cats or cannons to bring em down.
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